DS1 spectrogram: RaySplats: Ray Tracing based Gaussian Splatting

RaySplats: Ray Tracing based Gaussian Splatting

2501.19196

Authors

Przemysław Spurek,Krzysztof Byrski,Marcin Mazur,Jacek Tabor,Tadeusz Dziarmaga

Abstract

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering.

However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting.

Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.

Resources

Stay in the loop

Every AI paper that matters, free in your inbox daily.

Details

  • takara.ai
  • Custom AI and machine learning from the Frontier Research Team.
  • © 2026 takara.ai Ltd
  • Content is sourced from third-party publications.