DS1 spectrogram: WorldGrow: Generating Infinite 3D World

WorldGrow: Generating Infinite 3D World

2510.21682

Authors

Jia Lu,Jiazhong Cen,Lingxi Xie,Qi Tian,Sikuang Li

Abstract

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation.

Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis.

Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs.

These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.

Resources

Stay in the loop

Every AI paper that matters, free in your inbox daily.

Details

  • © 2026 takara.ai Ltd
  • Content is sourced from third-party publications.