DS1 spectrogram: Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

March 26, 20262603.25745

Authors

Shiwei Li,Xiaoyang Wu,Zixin Luo,Jean-Daniel Nahmias,Yanghai Tsin

Abstract

Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable.

We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution.

This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/

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