From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation
2607.17769

Authors

Carlos Toshinori Ishi,Takashi Minato,Kazuhiro Nakadai,Nabeela Khan,Bowen Wu

Abstract

Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration.

While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components.

First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections.

Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.

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