AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model
2608.16143

Authors

Kwan Yun,Serin Yoon,Sunjin Jung,Jung Eun Yoo,Inyup Lee

Abstract

We present AnyTalk, a novel method for generating 3D speech animations for arbitrary characters without requiring any animation data. While existing audio-driven 3D speech animation methods rely on character-specific training data or laborious rigging/re-meshing, AnyTalk circumvents these limitations by leveraging recent video diffusion models trained on extensive video datasets.

We first adapt a pre-trained video diffusion model to a target character through our Character-specific Fine-tuning (CsF) technique. By fine-tuning on rendered images of the 3D character paired with zeroed-out audio embeddings (representing "no motion"), we eliminate the need for animation data while preserving the motion prior of large-scale video diffusion model.

We then uplift the resulting talking-head video into a 3D speech animation by estimating blendshape parameters through a proposed optimization process. AnyTalk enables lip-synced animations across diverse face meshes and blendshape configurations, significantly reducing manual effort and data requirements.

We further enhance usability by distilling AnyTalk into a streamlined network, $AnyTalk_{RT}$, thereby enabling real-time performance. By leveraging talking-head video generation, our method broadens access to audio-driven speech animation technology for arbitrary characters.

The code is publicly available at https://serin-yoon.github.io/projects/anytalk/.

Resources

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