Abstract
Existing referring segmentation methods on Gaussian scenes primarily target whole objects, relying on segmenter-generated candidates from which a vision-language model (VLM) selects. Such predetermined fixed candidates may omit fine-grained parts needed as targets or cues for identifying objects.
We introduce SplatScout, a query-driven, closed-loop approach that places perception under VLM control. The model actively selects views, directs segmentation, and inspects rendered 3D results to refine its predictions.
For part-level evaluation, we introduce PartRef-ScanNet++, comprising 261 manually verified queries across 12 ScanNet++ scenes with mesh-derived ground truth. On PartRef-ScanNet++, SplatScout achieves 0.538 mIoU, substantially outperforming existing methods.
Ablations demonstrate the benefits of iterative refinement, while comparisons across VLM backbones highlight the importance of effective tool-feedback utilization. SplatScout also achieves higher scores on four existing referring benchmarks.
Code and the PartRef-ScanNet++ benchmark are available at https://github.com/kaust-violab/SplatScout.